The Economics of Educational Technology
Reading this week: The Monsters of Educational Technology (8-16 and 75-85 but more if you're able)
In this section we see some themes that arise from the way in which technology is funded. At each stage of funding rounds, or to garner support from larger organisations, educational technology projects have to justify their existence with revenue, projected revenue, or number of users, not with their impact on learning. Audrey Watters writes about the edTech development community from a critical and historical perspective. Her blog is well worth following, and at the link below, you can download as a pdf her "The Monsters of Education Technology' project.This isn't a book and has no page numbers, it is simply a collection of the transcripts of her talks as guest speaker during 2014. I would recommend all of it when you have the time, but for this week, the most relevant sections are The History of the Future of Edtech, which is on pp.8-16 of the pdf, and Ed Tech's Monsters on pp.75-85.
Audrey Watters, The Monsters of Education Technology.

In the former lecture Watters first suggests how the history of educational technology and that of computing is intertwined. She demonstrates the dangers of ignoring historical perspectives and says that the ideology of technology innovators is one which "shapes the story that many edTech entrepreneurs tell about education and about their role in transforming it". She asks what are the differences between current initiatives such as Khan Academy and Coursera, and equivalents from 15-20 years ago that are now ignored by the tech innovation community. She introduces some of the key players within Coursera and presents their comments on profitablity and views on education generally, and then looks to an Edtech that has taken hold in the same time period, the LMS or Learning Management System. Finally Watters talks about Seymour Papert and his aims for computers in education, to inspire new ways of thinking, rather than to instruct or deliver content, and she describes the commercialisation of PLATO, and its following failure, highlighting the parallels with online systems such as Coursera.

In the Ed Tech's Monsters section, Watters extends these ideas and shows the underpinning behaviourist approach, originating from B. F. Skinner, and valued by "libertarian tech types" who embrace a "free marketplace of ideas" and which has inspired gamification and persuasive design. The following two papers discuss the diverging views on the affordances of computers and technology which ought to be central to education, from Papert's vision of inspiration in the 1980s, which did not take hold, and Skinner's instructional, behaviourist vision, on which persuasive design is based.

Additional optional reading

The first paper is another from Ben Williamson, who analyses the Lytics Lab at Stanford University and Pearson's big data research centre in terms of the influence of their political economy on educational theory and the current trends in education data science. The considerable economic and social capital that supports these ventures gives them dominance over the market, and their perspective on education becomes encoded in the software tools they develop, black boxed and privileged over alternatives. He describes circumstances when technological capability enables a functionality that coincides temporally with a desire for that functionality - we'll see this in the case study also.

Williamson, B. (2017) Who owns educational theory? Big data, algorithms, and the expert power of education data science. In E-Learning and Digital Media, 14(3) pp.105-122.

If you want to explore this topic further, this next paper parallels these issues with an exploration of why Logo, Papert's 1980 computing initiative, didn't take hold in formal education, which can be summed up by the following quote: "The gap between the initial expectations and the reality of its implementation demonstrates that the technology needs to be surrounded by social and political relationships that will allow it to do transformational work


Agalianos, A., Noss, R., & Whitty, G. (2001). Logo in mainstream schools: the struggle over the soul of an educational innovation. British Journal of Sociology of Education, 22(4), 479–500.

It is necessary to choose a visual aid that is appropriate for the topic and audience.
The Silicon Valley narrative is one of perpetual progress and upgrade. As Audrey Watters describes, it "privileges the new; everything else that can be deemed 'old' is viewed as obsolete." Innovation is positioned as disruption of the deficient old by the efficient new.

This narrative views Silicon Valley as a meritocracy where anyone can succeed through effort. It marries technology business models like Clay Christensen's "disruptive innovation," where MP3s replace CDs and Wikipedia replaces encyclopedias, with a political project to upgrade the inadequate public sector with private sector technical expertise.

However, the moral prerogative for constant disruption is led by a narrow subset of largely white, male tech founders. Their worldview defines what - and who - is obsolete and maps tech business interests onto social progress. This Silicon Valley ideology demands critique when considering technology's role in public goods like education.

The terminology of "venture capital" originally comes from "adventure capital." Venture capitalists are willing to take big risks because a small percentage of their investments will produce exponential returns, even though most will fail. For example, Sequoia turned $60 million invested in WhatsApp into $3 billion. Lightspeed Venture Partners turned an $8 million investment in Snap into $2 billion.

Tech companies have an unrivaled capacity to grow quickly in ways other businesses struggle to match. For social media platforms, growth is fueled by network effects - the more users on the platform, the more valuable it becomes. More broadly in tech, disruptive innovations that create entirely new markets enable hypergrowth. These innovations often come at the cost of established markets. For instance, smartphones and tablets disrupted the personal camera market.

The potential for enormous returns on early tech investments has led to a flood of global capital into the sector. This creates huge pressures for rapid growth. A hotly anticipated initial public offering (IPO) can generate tremendous wealth for early investors if hype reaches a fever pitch. Some companies have ridden this wave without products to justify sky-high valuations, like WeWork and Theranos.

The outsized rewards on offer incentivize "blitzscaling" - growing at all costs, even with unsustainable business models. This dynamic is amplified by an influx of less agile capital from sources like pension funds and sovereign wealth funds.
The result is a proliferation of "unicorns" - private companies valued over $1 billion. There are currently 36 EdTech unicorns that have raised $30 billion in funding and are collectively valued at $105 billion. The venture capital model hinges on the exponential returns from a handful of runaway successes outweighing many failed investments.
Investigating provenance

This week explores the mechanisms of capital behind Edtech. There is much excitement around investment opportunities in Edtech and the potential for developments in data analytics and machine learning. But the trajectories these projects follow can be led by commercial concerns over service and ethical concerns. So this week is a glimpse into how the commercial structures function which underpin funding for Edtech startups and initiatives and which in turn drive design decisions.


We'll be looking at how we might answer these questions:


  • Who owns the EdTech you use?
  • Who paid for the development of it?
  • Who designed it and who wrote the code to create it?
  • What was the original intent? Was it designed with an educationalist or commercial focus?
  • Has that intent manifested in the product you use?
Case Study of Educational Technology tools
  • Choose an Ed Tech product or company that uses a tool capturing data for educational purposes​
  • Explore the background to the company and consider the intentions of the tool, how the design of the tool reflects this background and what the drivers might be. ​
  • Search for more academic literature related to the tool or at least the application of the tool you have chosen. ​
  • Look at the website of the tool you are exploring for documentation and for any information about how it was designed and how users have been involved. ​
  • What claims can you make about this tool/product? What questions do you have about this tool/product?​
Where can you find this information?​

  • Web searching ​
  • Scholarly literature ​
  • Corporate websites ​
  • Corporate social media ​
  • Specialist media e.g. https://www.edsurge.com/, https://edtechnology.co.uk/, www.holoniq.com​
  • News articles ​
  • YouTube videos ​
  • Documents for end users: T&Cs, policy documents, user guides (you might need to sign up for these!)

Case: what is the tool/platform/application you are exploring? What is the intended function of this tool?​

Background: how was it funded? What stage is it at? Who is the target market? Who are the users? How does it make money? ​

Founders: who founded the company that started this product/service? What do we know about them? How do they imagine education? ​

Documentation: What documentation can we find about the use of data? Is there a data policy? Are security, privacy or other issues mentioned on the main website? Is there anything problematic in how this is phrased? ​

Interface: If we analyse the interface, does anything support what we have found in the other investigations? Does anything contradict this? How could we interpret these similarities and contradictions?​

Analysing your corpus of documents​

  • What is being claimed about the tool? E.g. with regards to learning & education, the use of data, the intentions behind the tool and outlook of founders.​
  • Are different claims made with different audiences? E.g. are there differences between how the tool is presented to end users and to potential investors? ​
  • What impression is the company trying to create? E.g. how are images, colours, layouts, layouts combined in order to create a sense of identity for the company?​
  • These are just suggestions! Please consider in your group what kinds of questions it makes sense to ask for this exercise.
  • Week 9
    We'll be introducing the final case studies and concepts (MOOCs, Silicon Startup Schools, Gamification, Algorithms, Persuasive Design) then working on the case study exercise in groups.
  • Week 10
    Each group will give a 10 minute presentation on their case study. These are not assessed but intended to explore the material and give each other ideas. We'll then discuss how to move onto the research poster and begin planning the podcast.
  • Week 11
    We'll be working on planning the podcast in the final f2f meeting. I will try and organise a separate optional trip to the podcast studio to talk about the mechanics of recording. There will be no week 12 class but I'll arrange drop ins to support development.
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