The VR space of
Second Life was seen as a way of facilitating social interaction and social presence in distance learning. Until then distance learning was restricted to the transmission of content and text based discussions. This focus on building relationships was a correction to a perceived weakness of distance learning in relation to on site education. It meant that remote learners could participate in synchronous interaction of a comparable complexity to the interactive experiences which on site students would be having. Furthermore, it enabled simulations to be conducted which enabled the development of practical skills.